I understand User Defined Events!
Last night, while working on my Neverwinter Nights campaign, I finally figured out how the bloody User Defined Events work, and they are AWESOME! It's very simple really, you call a user defined by number, and this triggers a script stored in the area, module, or object that the event is stored on. I used it to script a battlefield sequence in my next Broken Heart session. I can't wait to test it out.